![]() Players must define each gibberish-spouting Sim's personality by carefully weighting the given personality traits (including such things as), choose their "skins", and then proceed to build a home for their new family with a basic start-up pool of funds. ![]() Players begin by creating families of "Sims", build their homes, then play a part in the direction (or misdirection) of their lives. This program is a most innovative simulation game based on a rather, well, commonplace concept. With The Sims, players immerse themselves in a simulation that is not hugely unlike.the real world! The key here, though, is that players take on the role of director as they play a part in the orchestration of the lives of miniature people-like Sims. Often folks turn to computer games for some much-needed escapism from real world concerns.
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